![]() ![]() Not just that, but the community probably wouldn’t accept it even if they did add it because chances are if you’re someone who plays Post Scriptum, you’re not after flexibility but curated authentic experience. If you’re a bit familiar with Post Scriptum, you’d know that visual customization of any type, even if it is kind of authentic, probably isn’t something we’re ever going to see in this game. Visual customization has been added to Hell Let Loose for over a year, which obviously makes things a little more unauthentic. Hell Let Loose is a lot more flexible, and loadouts aren’t the only example of this. It brings another critical point that Post Scriptum kind of forces you into that carefully curated World war II experience. Not just that, but certain classes have important gadgets that can destroy enemy spawns or support your own, and you’ll realize that those classes are critical to your team’s success.Īs a result, in Post Scriptum, if you don’t know how to use those classes properly or don’t follow your squad leader’s orders, you might get yelled at by the other members of your squad or get kicked out of your squad altogether. The structure of the loadout system is a lot stricter as well.įor example, unlike in Hell Let Loose, you’re stuck with using whatever authentic weapons and gear are appropriate to that class, which will often be just a standard bolt action rifle. Post Scriptum doesn’t have features that hold your hand. On the other hand, Hell Let Loose does not present such challenges, allowing players to fully concentrate on their missions. In Post Scriptum, players will genuinely feel fatigue and must drink water or rest to regain their energy. This means that continuous sprinting across vast stretches of the map is not possible. The combat mechanics in Post Scriptum prove to be slightly more demanding, as players do not have infinite stamina. However, this is where the core distinctions between the titles emerge. Combat Mechanicsīoth games showcase authentic weapons and vehicles representative of World War II, including machine guns, firearms, flamethrowers, mines, and mortars. ![]() If you want to get into either of these games, what kind of player are you? Maybe that’s going to determine which one of these games you’ll decide to play. So, the point is that while Post Scriptum and its community still actively discourages that kind of player, Hell Let loose is making it easier for them to coexist with the regular community. Sure, that’s entirely right to a certain extent, but if you’re new to the tactical shooter genre, you either might not understand how important teamwork is or just might not like that style of gameplay altogether. Many people will argue that communication and teamwork are what these games are all about. You don’t necessarily need to be talking and sticking with your squad members the whole time. These features aim to help players communicate visually, which means that it’s a lot easier to loan wolf in Hell Let Loose now. Hell Let Loose creators are adding features like basic spotting mechanics, tactical pings and an expanded marker system that make the game more accessible to a broader but more casual audience. The easiest way to explain it is that Post Scriptum is probably closer to being a military simulator than a typical shooter game.īoth of these games have changed so much over a year. Both feature massive maps based on real-world historical locations, where you can fight it out on the ground as a soldier or in a range of different armored ground vehicles.Īnother important thing is that both of these games are heavily team-based, and they both have a class loadout system.Īnd that’s really where we start to see the first significant differences because, as similar as they might seem on the surface, both of these games seem to prioritize different aspects of the experience.īoth games are trying to be realistic and immersive, but Post Scriptum makes that a priority above all else, Whereas Hell Let Loose, makes exceptions for the sake of gameplay. Post Scriptum has an 80 player cap, and Hell Let Loose has a 100 player cap. They’re both large-scale World War 2 themed hardcore indie shooters games that put a big emphasis on things like realism and immersion. For those of you who haven’t played either of these games before, I should start with what Post Scriptum and Hell Let Loose have in common. Post Scriptum vs Hell Let Loose! In this article, I will put both of these games head to head. ![]()
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